
#ifndef SX_MSS_PREVIEW_KEY_FRAME_H
#define SX_MSS_PREVIEW_KEY_FRAME_H

#include <sxDiscreteKeyFrame.h>
#include <sxAutoReferenceArrayList.h>
#include <sxMSM_PreviewState.h>

using Sx::Multimedia::Animation::DiscreteKeyFrame;
using Sx::Simulation::Recording::MSM_PreviewState;

namespace Sx {
namespace Simulation {
namespace Animation {

class MSS_PreviewKeyFrame : public DiscreteKeyFrame {
public:
	/* Auto-reference array for performance. */
	Util::AutoReferenceArrayList<MSM_PreviewState> meshPreviewStates;
};

}

}

}

#endif
